// /****************************************************************************
//  * Copyright (c) 2018.12 liangxie
//  * 
//  * http://qframework.io
//  * https://github.com/liangxiegame/QFramework
//  * 
//  * Permission is hereby granted, free of charge, to any person obtaining a copy
//  * of this software and associated documentation files (the "Software"), to deal
//  * in the Software without restriction, including without limitation the rights
//  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
//  * copies of the Software, and to permit persons to whom the Software is
//  * furnished to do so, subject to the following conditions:
//  * 
//  * The above copyright notice and this permission notice shall be included in
//  * all copies or substantial portions of the Software.
//  * 
//  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
//  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
//  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
//  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
//  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
//  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
//  * THE SOFTWARE.
//  ****************************************************************************/
//
// using DG.Tweening;
// using UnityEngine;
//
// namespace QFramework
// {
// 	public class DotweenActionExample : MonoBehaviour
// 	{
// 		// Use this for initialization
// 		void Start()
// 		{
// 			this.ExecuteNode(DOTweenAction.Allocate(() => this.transform.DOLocalMoveX(5, 5)));
//
// 			this.Sequence()
// 				.Delay(5.0f)
// 				.Event(()=>"开始执行 Sequence 中的 Dotween".LogInfo())
// 				.DOTween(() => transform.DOLocalMoveX(-5, 5))
// 				.Event(()=>"结束执行 Sequence 中的 Dotween".LogInfo())
// 				.Begin();
// 		}
// 	}
// }